ovious design flaws
hold down shift and space, your invinceable. I got to the 2nd last level without knowing this.
I dont know how it got past testing but I have some sugestions,
-make the shift key heal less
-if thoose orc scout things get to the other side you loose,(like original)
other sugestions
-last bosses health was to high
-add a combo system
-add magic
-upgrades
-turrents?
-make the knight and the gryphen more differnt (the only difernece right now is that the knight has more attack) I suggest raseing knights cost to 350 but give him very high speed and defence.
from a design standpoint number one was alot better , there was alot more stradejy too it.